SCUM news

SCUM Hotfix 1.3.1.1 Fixes Crashes, Trader Disconnects and Inventory Bugs

SCUM hotfix 1.3.1.1.128880 targets urgent issues reported after the June update. The patch adjusts server animal settings, increases flag limits, and fixes crashes, inventory problems, weapon bugs, and UI issues.

Published: Source: Steam / Gamepires 143 views
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Short summary

This hotfix focuses on stability and quality-of-life fixes after the June update, with notable changes to server settings, inventory behavior, trader interactions, and several weapon-related bugs.

What changed

  • Maximum flags per person increased to 100.
  • Animal population settings were reduced: global density multiplier from 1.0 to 0.5 and maximum non-virtual animals from 800 to 500.
  • Fixed a server crash that could happen when spilling liquids from containers.
  • Fixed disconnects after making a large trader purchase.
  • Fixed crafted chests being sellable for money, immovable inventory items, disappearing inventory visuals after entering vehicles, blocked item movement, and invisible quiver or holster items recovered from corpses in multiplayer.

What it means for players

  • Base builders get more room to manage claims thanks to the higher flag limit per person.
  • Players should see fewer frustrating disconnects around traders and fewer inventory problems during looting, vehicle use, and corpse recovery.
  • Weapon handling should be more reliable, including fixes for attachment drops, MAC-10 reload behavior on vehicles, RPG-7 sight offset, and weapon paint visuals.
  • Reduced animal settings may make wildlife encounters less frequent on servers using the updated defaults.

Impact on SCUM.SK

For the SCUM.SK community, this is mainly a stability and cleanup hotfix. Server operators should note the changed default-style animal and flag settings, but the article does not mention any SCUM.SK-specific server-side changes.

FAQ

What is the main purpose of SCUM hotfix 1.3.1.1.128880?

It addresses pressing post-June update issues, including a server crash, trader disconnects, inventory bugs, weapon problems, UI issues, and server setting adjustments.

Did this hotfix change animals in SCUM?

Yes. The excerpt states that animal density was reduced by lowering the global density multiplier from 1.0 to 0.5 and the maximum non-virtual animals in the world from 800 to 500.

Does the hotfix affect traders?

Yes. It fixes a bug that could disconnect players after making a big purchase at a trader.

Are there direct SCUM.SK server changes in the article?

No direct SCUM.SK-specific server changes are stated in the supplied article. The relevance is in the general patch behavior and settings available to server operators.

Hey there prisoners!

Hot on the heels of the June update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.

SCUM Hotfix 1.3.1.1 Fixes Crashes, Trader Disconnects and Inventory Bugs

SERVER SETTING CHANGES

  • Increased the maximum number of flags per person to 100.
  • Reduced the number of animals in the world by modifying the following settings:
    • scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000
    • scum.MaxNonVirtualAnimalsInWorld = 800 -> 500

SERVER & CONNECTIVITY

  • Fixed a server crash that could occur when spilling liquids out of containers.
  • Fixed a bug which would disconnect players from the game after making a big purchase at a trader.

INVENTORY

  • Fixed a bug that allowed crafted chests to be sold for money.
  • Fixed a bug which made some items in the inventory immovable.
  • Fixed a bug where items from the inventory would visually disappear upon entering a vehicle.
  • Fixed a bug where inventory item movement would be blocked when attempting to move it either right or down.
  • Fixed a multiplayer bug where items placed inside the quiver and holsters would become invisible after recovering them from a corpse.

WEAPONS

  • Fixed a bug which caused weapon attachments to be dropped to the ground when removed via quick access.
  • Fixed a bug where the character would stand up when reloading the MAC-10 while mounted on the RIS or Dirtbike.
  • Fixed a bug where aiming with the RPG-7 was offset while aiming down the sight.
  • Fixed a bug where the MAC-10 magazine color would not change when painting the entire weapon.
  • Fixed a bug where the Hunter85 paint would appear transparent or faded.

USER INTERFACE

  • Fixed a bug where a pop-up would appear for a split second and then disappear when connecting to a server for the first time.
  • Fixed a bug where the context menu for the Gas Lantern would display 'Gasoline Required' instead of 'Container Full'.
  • Fixed a bug where hovering over any base building blueprint would cause item icons to disappear or display incorrectly.
  • Fixed a bug where quest item turn-in containers could break inventory item icons and interactions by making them disappear or corrupted.

HUNTING

  • Fixed a bug where animals sometimes would not receive headshot damage from a large caliber weapon.
  • Fixed a bug where animals would use their far-distance LOD when viewed through a scope even though they are physically close.
  • Fixed a bug where animals could leave tracks on cement roads.

BASE BUILDING

  • Fixed a bug where base building element coloring would not be saved in the database.
  • Fixed a bug where certain base buildings elements were missing the 'Paint' option.

OTHER

  • Fixed a bug where a cut-off between body and head textures would be visible in the character creator.
  • Fixed a bug where the killbox, abandoned bunker and secret bunker key cards were incorrectly named 'Apex Facility Key Card'.
  • Added new detections for the anti-cheat violation manager.

As always, if you've encountered anything else that requires our attention, please let us know via the following channels:

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