Server layer
Runs next to the SCUM server and connects server data with the administration.
NODERAgent is the SCUM.SK server layer connecting the SCUM server, RCON commands, logs, live data, and NODERA administration.
Instead of using a Discord bot as the main control layer, important server actions are handled from the web administration. The admin team sees data, server state, and tools in one place.
Runs next to the SCUM server and connects server data with the administration.
Admin commands, console actions, and server actions can be controlled directly from the web.
Chat, console, server status and online players update automatically in one web interface.
Zones, events, rules, and other actions can be built on our own infrastructure.
The goal is not to replace the admin team. The goal is to give it more accurate data, faster controls, and less manual work for situations that repeat every day.
Selected server actions and admin commands can be handled through the administration without an admin being connected as a player.
Reports, tickets, and unclear situations can use server data, logs, and rules instead of only chat impressions.
The web-based BTC Shop replaces a traditional bot shop. Purchases are delivered directly through RCON at 20 items per second and connected to our custom economy.
The player and squad lists combine playtime, movement, activity and logs. Clicking a name anywhere opens a profile where admins can grant rewards, issue strikes, kick or ban.
NODERAgent creates room for another control layer over logs, behavior patterns, and data that help with fair decisions.
NODERAgent runs custom module logic from launch and rules through execution to results, logs and rewards.
A ready-made bot is a fast start, but over time it starts defining the limits of the server. We build NODERAgent the other way around: based on what SCUM.SK needs, not what another tool has in its menu.
When a new event type, rule change, zone workflow, or player behavior check appears, we can write our own logic for it. Data stays in our system and can be used in the administration, tickets, logs, and automations.
Admins do not need to reconstruct a situation from Discord, the game, logs, and spreadsheets. Important pieces connect in one interface.
Reports and tickets can use concrete data, not only who wrote what in chat.
Automated events, shrinking zones, and special rules can be built gradually on the same foundation.