Custom NODERAgent
A standalone server layer runs next to the SCUM server and connects server data with the administration.
How NODERAgent works
News, guides, videos, community events, tickets, and our own SCUM server for players who want more than another random Discord.
We want someone who can stream SCUM regularly, communicate normally with the community, and grow with the project. SCUM.SK provides the background, space, promotion, and technical help. You need to bring the performance.
SCUM.SK does not use a bot as the main control layer. Important actions are handled directly in the NODERA administration, where the admin team has data, settings, and server controls in one place.
Discord is used as an output channel through webhooks for alerts, information, and communication. Decisions, data, logic, and server controls live in the admin.
With our own RCON bridge, we can send admin commands, read logs, and work with server data without an admin having to be physically connected in game.
A standalone server layer runs next to the SCUM server and connects server data with the administration.
How NODERAgent worksAdmin commands, logs, zones, spawns, players, money, events, and automations are controlled from the web.
RCON bridgeThe administration works with the real server state, not delayed guesses or manual copy-paste.
Live server dataTickets, reports, and unclear situations are handled with context from logs, rules, and player actions.
Logs and ticketsFrom the administration we can do almost everything an admin would normally do in game. We have a custom web console for sending admin commands, working with the server, and handling situations without being connected as a player.
NODERAgent can read logs, control the server, work with admin commands, handle zones, spawns, money, and other server actions. Live server data updates roughly every 2 seconds.
The advantages are not only loot or server settings. They are in the way zones, tickets, logs, events, and server control are handled through tools we can keep improving.
Zones can be edited through the web interface. Admins can move them with drag & drop, save changes, and see them applied to the server within seconds.
We are building our own control layer alongside BattlEye. It watches logs, player behavior, and suspicious patterns that would be slow or inaccurate to review manually.
The ticket system works with data, logs, and context. More complex cases are handed to admins with better material for decisions.
Our own infrastructure opens the door to automated events, more precise checks of player actions, welcome packs, and custom rules.
We have a standalone Battle Royale mode with a lobby, random starting positions, a shrinking zone, and resets between rounds.
SCUM.SK is not a finished rented server that gets switched on and left alone. It is an active development project where every module expands what the server can do.